Droid Land walkthrough

Droid Land walkthrough.Droid Land is another new point and click escape game from Evil Lemon. It's a very good looking game with all the nice art style and feel but it is really difficult to beat. I played it but gave up and cheated by looking at the walkthrough provided by Evil Lemon which I copied and pasted below.

Warning: Guide contains spoilers so only use it if you are super extra sure that you are stuck.

Level 1:

click the oil can [A3] to grab it (it’s empty for now)
The barrel contains oil but you can’t use it unless you grab the oil can first.
click the barrel to fill the oil can
Now the oil can is full and you can use it.
click Alf to pour oil on his joints.
Now Alf can move but he still needs his toolbox to leave the scene
click the pillow and you’ll see a key under it. Grab the key.
There’s a drawer under the bed, now you can unlock it with the key
click the drawer and then get the toolbox.
You’re now ready to go!
Click the sky to get to scene 2.

Level 2:

Now you need to access the basement, but the door is locked
Click the toolbox and grab the hammer
You’ll need this hammer to open the mailbox (which is stuck) in the previous scene
click at the leftmost side of the scene to go back to scene 1
click the mailbox [A2] on the wall behind Alf to open it
You can now open the mailbox
click the key in the mailbox
You’ve just got the key to open the basement
click the sky to get back to scene 2
now click the door to the basement to get to scene 3.

Level 3:

Here you need to activate the machine and power up the generator by finding the 2 missing fuses.
Click the fusebox on the back wall
Notice you can’t pull the switch unless you find the missing fuses
Click the ceiling opening to go back to scene 2
You can now collect the fuse [B2] at the left of Alf’s leg. (It’s that round object)
Click at the left side of the scene to get to scene 1
Click the fuse [A1] at the top of the mailbox
You now have both fuses and can power up the generator
Click the sky to get back to scene 2
Click the tape [B1] on the floor at the left of the inventor to learn how the machine needs to be configured.
Click the door to the basement to go to scene 3
Now you have all you need to finish the game
Click the fusebox again, notice the collected fuses are now in place and you can now pull the switch to power up the machine.
Click the keyboard on the machine and pull the switches according to the scheme you saw on the tape.
From the left to the right and top to bottom: down, up, up, down, up, down
Now push the button and it will turn green.
Click Alf.

A video of Droid Land walkthrough

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