Also, SWA has some epic boss battles which will unlock 3 of the medals; Dragon Slayer when you beat the first boss, Cowboy Killer - upon beating the second boss and Robo Rampage - when you beat the final boss. Meanwhile, here is the Super Wicked Awesome walkthrough in two parts.
Super Wicked Awesome walkthrough
Also, SWA has some epic boss battles which will unlock 3 of the medals; Dragon Slayer when you beat the first boss, Cowboy Killer - upon beating the second boss and Robo Rampage - when you beat the final boss. Meanwhile, here is the Super Wicked Awesome walkthrough in two parts.
Legend of the Golden Robot walkthrough
There are also mini bar games where you can wager against drunk vikings and make some cash. Whilst wandering forests, caverns and cliffs you may find some alliance from little critter friends that you can fight alongside with. Meanwhile, here is LOTGRw Legend of the Golden Robot walkthrough showing bits of the game (the rest of the WT wil be here when they go live).
Clarence's Big Chance walkthrough
There are five different endings in this game and how you perform in the game is what will determine which one you will get. Also, there are some 19 achievements to unlock in the game. Anyways, here is (CBCw) Clarence's Big Chance walkthrough we found so far.
Related articles
Boat Invasion walkthrough
The game features 4 different levels where you have to deal with waves of enemies. A new level will be unlocked when you finished one. Anyways, here is a video of Boat Invasion walkthrough showing bits of the game.
Domino Fall 2 walkthrough
Also, the game offers a level editor that comes in handy when you want to create your own levels. Meanwhile, this Domino Fall 2 walkthrough shows the solution to all of its 20 levels.
Related articles
Space Cadet Shooter walkthrough
SCS is quite entertaining to play and some levels have quite enough difficulty for those who seek extra challenge. Meanwhile, here is Space Cadet Shooter walkthrough including a boss battle (the rest of the game and the final boss on the next update).
Hambo walkthrough
As you progress in the game, you will be challenged by more difficult levels mostly with a challenging scenario i.e. limited ammo or targets that requires precision and epicness. Anyways, should you find yourself in a situation far from good, consider this Hambo walkthrough (shows all levels w/ all gold) your back up.
Crazy Hangover walkthrough
There are also achievements in the game that will unlock extra features. To accomplish achievements; you must find all the beer caps, get the carrot from the refrigerator and give it to the dude in rabbit mask and lastly, turn on the radio inside one of the cabinets in the kitchen and listen to whole song it plays. If you think you are not sober enough to solve the game, learn how from this CH Crazy Hangover walkthrough showing the solution for the game.
Douchebag Workout walkthrough
Ultimate Douchebag Workout Super Duty Master Flex is a very hilarious game that will get you in to many hours of gameplay. Meanwhile, if you are experiencing muscle pain due to excessive workout, I mean, if you want some tips or guide to this game, feel free to check this Douchebag Workout walkthrough we found so far.
Death Nine walkthrough
In case you got lost at some point in D9 and cannot find items but instead find yourself scratching your head, this Death Nine walkthrough we found on YT might help you out.
Elephant Quest walkthrough
Complete side quests to get power ups, more fire power and experience. Also, navigate the ridiculous level up tree to become the most powerful elephant in whole wide universe. Anyways, if need some guide for EQ, see the Elelphant Quest walkthrough video showing a speedrun of the game.
Duplicator walkthrough
This one has a unique gameplay and progressively challenging levels with puzzling scenario that makes you think. Anyways, if you got really stuck at some point of the game, you can view this Duplicator walkthrough showing how to beat the game in under 10 minutes.
Related articles
Interlocked walkthrough | Interlocked Puzzle Solution
There 20 unique puzzles in the game including 6 hardcore levels which can give you significant amount of brain bleeding moments and awful lot of head scratching. So if all else fail and don't know to solve some of the levels of the game (mostly levels 15, 16, 17, 18, 19 and 20) here is the complete Interlocked walkthrough and solution to help you out.
Burrito Bison walkthrough
Bounce off different gummies to earn cash and make upgrades in between launches to give your bison skills to make him bouncier, stronger and increase chances of encountering gummies with useful items that you can use to go even more farther. Whilst we look around to find a full BB Burrito Bison walkthrough that will show us the getting through the last gate part, here is some LP video of the game. Also check the other video showing something that seems to be a glitch of some sort in the game (the uploader said it's not a hack or cheat but only a glitch).
Dark Asylum walkthrough
Anyways, if you got stuck at some point of the game or just don't know what to do next, here is DA Dark Asylum walkthrough as seen on yt.
Energy Physics walkthrough
Needless to say, EP is very entertaining physics game and is quite a challenge, too, so if you found yourself electrified by its difficulty, see if this Energy Physics walkthrough can help you beat all the levels, thank you.
GemCraft Labyrinth walkthrough and Strategy Guide
Starting off with the game is like a breeze if you have been playing the predeccessor games of GemCraft. But if it is your first time palying, you can still find the, instructions, controls and shortcut keys easy to follow - just do a little reading at the beginning. Try to learn the shortcut keys, they can prove to be your best ally as go further in the game. Also, take advantage of the skills and level up system and upgrade them before starting a battle. Anyways, as for the Gemcraft Labyrinth walkthrough, we have this LP video in the meantime.
For the official GemCraft Labyrinth strategy guide, here's the best written one we could find so far:
Dual gems are superior to pure gems, they get bonuses to their damage, range, and firing speed. Triple gems get even higher bonuses. These bonuses can be further increased with the Dual gem and Triple gem mastery skills.
Pure gems have the strongest special abilities. If you combine two gems of different types, you get both specials but with a decreased power. So if you want to use the special ability of a gem, combine it only with gems of the same type.
If you want a gem to have a strong special ability, but also benefit from the triple (or dual) bonuses, create 2 or 3 grade 1 gems, each of a different type, combine them together, and then build onward using only pure gems of the type you want to boost.
Try to avoid making gems containing more than three base types.
Place your towers in positions where they can cover the longest path possible, but also look out for beacons, shards, nests, and tombs. If you want to shoot them, they should be in the gem's range you want to place in the tower
It might be worth placing a tower at one square distance from the path instead of right next to it.
Look at the range indicator (yellow circle) of the inserted gem to see how far it can shoot, and place it in a tower that can give it the longest path to cover.
It's better to have more towers with somewhat weaker gems in them, than a few towers with stronger gems. If a monster with a high armor level approached however, a strong gem might be very useful - the monster's armor will absorb most of the damage weaker gems can inflict.
Click on a monster to view info about it, but also to highlight it for your towers to shoot. If an apparition flies by, and your towers are busy killing monsters, click on the apparition to have the towers target it.
When a monster is just about to crush your orb, the orb will banish it back to its spawning location. This costs you soma mana; tougher monsters take more mana to banish. Each time a monster gets to your orb, its banishment cost increases. Watch our for fast monsters that run by your towers and can reach your orb more than once before being killed.
Swarm monsters are easy to kill (usually one shot), and cheap to banish, but they come in very large numbers, and run very fast. They can take the fire of your towers while the tougher and slower monsters pass by, so they can act like a living shield, but if you don't shoot them, they will quickly reach your orb again and again, resulting in a very high mana toll for the repeated banishments. Have multiple towers firing at them and try to get rid of them quickly.
Giant monsters have high armor and lots of hit points, but they move slowly. If they are along, try to lure them into paths that you can later close and force them to crawl back from the dead end you made. If they are surrounded with lots of other monsters though, they can be very dangerous. A giant monster approaching your orb the second time will take a huge mana toll.
The wave stones on the left side of the screen show you what kind of monsters will appear. Look out for the small icons above the wave numbers on the stones.
Place a trap near a group of towers and place a slowing gem in it, this way the monsters will have to crawl by the towers for a longer time, taking more shots.
Place a trap right next to an other one, place a slowing gem in the first trap and a mana gain/armor reduce/shocking gem in the second one. You can leech more mana from the slowed monster or have a greater chance of shocking it or tearing down its armor.
Sometimes it's worth destroying the monster nests, other times it's not. (The same is true for beacons too.) You might want to get rid of a monster nest if it's too near to your orb, or if it's connected to your orb with a path otherwise not used, and so you would have to build additional towers and gems to protect your flank. On the other hand, if the nest is located at the end of a very long path, longer than what the monsters approaching from adjacent labyrinth fields would have to go, it's good to keep it and have the monsters coming less crowded.
Look out for the "timing" of the different paths, or try to adjust them to your favor with walls. It's not good if monsters arrive all together at your towers. Try to adjust the length of the different paths so that they arrive with some delays, this way your towers can focus on one bunch of monsters at a time.
Don't destroy a beacon unless necessary, especially at the beginning of the battle. Use your mana to build up your defenses first. Use gem bombs only if necessary, in most cases a tower placed near the beacon and a low grade gem will cost you much less.
Watch out for shield beacons. Invulnerable monsters will run through your defenses unharmed. If you can't destroy a shield beacon, leave enough path between it and your towers, so that the invulnerability will wear off by the time the monsters get to your defenses.
If you plan to use the Extend mana pool spell, use it early if you can, this way you get more total mana in the long run, thanks to the increased mana gain multiplier.
Keep an eye on the mana bar. if it's filled, all additional mana you would gain from slain monsters is lost. Use the Extend mana pool spell to increase your mana capacity.
Adjust your gem type mastery skills to match the gem types you will initially get in the field, or which you plan to unlock. Skills linked to the initially available gem types are marked with a dot on the skills panel.
If you can't beat a level and tried multiple times:
• Reassign your skill points. It can make a great difference. Different fields and battle settings may require very different skill configurations.
• Level up by going back and beating previous levels with more difficult battle settings. If you set a higher XP for a field, it increases your total XP by the difference of the new and old XP values. Going for more battle amulets and summoning more monsters will boost your field XP too.
• Go for a journey amulet. In the amulets screen, you can see how much progress have you done towards gaining some of the amulets. If you need only a few walls to reach the "build 1,000 walls" amulet, go for it!
Poisonous gems' poison damage can be greatly increased by combining grade x green gems with a bunch of grade x-1 gems, one after another.
Bloodbound (red) gems are very sensitive to be combined with other gem types. You will lose a large part of the bloodbound ability if you pollute the gem. If you're going for a power gem with a high kills to damage ratio, stick to combining with pure red gems.
Place traps at a distance from each other so that the poison effect from the first trap lasts until the monster gets to the next trap.
Poison ignores armor, but cannot be stacked. (A poisoned monster hit by another poisonous shot will go on with the poison effect that is the more harmful over time, but not the sum of the two dosages.)
Mana farming:
• Place pure orange gems in traps where the monsters appear.
• Make sure these traps have always something to fire at.
• Don't place towers near your mana farm, they might kill the monsters before you can squeeze all the mana you can out of them.
• Learn mana gain mastery to receive more mana.
Combine a row of mana gain traps with a slowing gem in the first trap. This will make some of the monsters spend much more time crawling through your mana traps, making the traps shoot more and give you more mana.
If you have to defeat an enemy with lots of hit points and armor, like tough giant monsters, an apparition, or a shadow making its deadly aviation towards your orb, place towers at different key positions and place your most powerful gem to always have the tough target within range.
Sometimes it's better not to bother with apparitions. If you direct all your firepower at it, you might bring it down, but in the mean time the monster will take your mana away.
Each of the hidden labyrinth fields are tied to a journey or challenge amulet. Achieve the amulet and the field will appear.
Build a strong point: use amplifiers in combination with towers and traps. Use the traps to slow and shock the monsters, and have 3-4 powerful gems, supported by amplifiers, as your main firepower.
Experiment with towers and amplifiers to find what works the best.
Switch to normal speed or freeze the time if you need to do some micromanagement.
It's not worth combining a high grade and a low grade gem. For the best results, combine gems of the same grade, or maybe gems with a grade difference of 1.
If the game lags too much, you can decrease the rendering quality and particle effects in the options screen.
Some of the gem types (like chain hit) are more suitable for power gems, other types (like slowing) are a better fit for supporting.
Watch out for the quickly increasing armor level when you drop multiple gems on a wave stone for summoning more monsters. The formula of the summon multiplier is based on the number of the monsters you summon, so it's better to use higher grade gems for summoning (they summon more monsters for the same armor level and hp penalty), and to use summoning on swarm waves.
Shrines are very powerful if used properly. Their initial strike takes away a portion of the current hit points of all targets in range. This means, if you have a monster approaching with a million hit points, a shrine strike with 20% damage will instantly reap down a whopping 200,000 hit points.
Keep some reserve mana for the final waves. If you spend all your mana of upgrading your gems and no mana is left for banishment, some monsters still reaching your orb will bring you defeat. As a last option, you can refund mana by destroying your gems on the gem anvil.
In gem bombing mode, gems are loaded from your inventory going from the top to the bottom. So if you have some gems that you definitely don't want to throw, put them at the bottom of your inventory before entering the gem bombing mode.
If you are at the last wave, and you have a gem which cannot reach the monsters any more, throw it at the remaining monsters. Don't do this though if the monsters are likely to reach your tower alive (even after the gem bomb damaging them) and coming back for one more round.
Choose pure gems to place into traps. Pure gems have the highest special values. Dual gems have superior damage, but their specials are weaker.
If monsters can reach your orb even at the early waves, you are either doing something wrong (wrong tower placement, started multiple waves early without proper defenses), have a wrong skill configuration, or don't have a level high enough to have a chance on that level. Losing that few dozens of mana by letting monsters reaching your orb at the beginning of the battle can be fatal in the long run.
Shrines are great for achieving overkill damage amulets.
Explore a wide area of the labyrinth and try to get to fields giving more XP as soon as you can, this way you can level up much faster, and will have more options to level up even further. There are some fields with a very long path for the monsters, find them and gather lots of XP.
Don't listen to the temptation, beat the fields with the easiest battle settings first. This helps exploring the labyrinth and giving you some extra XP before trying the fields with tougher settings.
To get the builder marathon amulets (like "build 1,000") as early as possible, at the end of a battle, when you see you're surely about to win, spend your mana on buildings to raise your stats.
It's not worth calling in early waves at the beginning of the battle. Later waves give much more mana.
If there are beacons in the field, don't start waves early until you have removed the beacons.
If you see a giant or armored wave, and a swarm wave coming after that, and your towers are not busy with monsters already, start the swarm wave instantly after the tough wave. The swarm will run up to your towers, and you can finish them before the tough but slow foes get near.
If you can't beat a field with its original waves, try it with random waves. If you don't want to meet giants, select swarm only or armored only modes.
Don't underestimate the power of amplifiers. A tower with a powergem and two amps with weaker gems can do miracles, just like a powergem placed in an amp, surrounded by towers with weak gems.
You can build over depleted mana shards.
Look at a mana shard and see how much mana you can extract from it. If it contains a low mana amount, it's not always worth placing a tower near it.
Epic stages have unlimited waves, but you get xp multiplier for summoning, not for surviving, and you can only win if you charge up the pylon(s).
If you earn a journey amulets during a battle, you still have to win the battle to finally get it. But you also can't lose if you play with unlimited waves. Use this to your advantage if you're going for a tricky journey amulet.
For swarm only and armored only, choose fields that give the gem types that are strong against the selected monster type. Bloodbound gems can stack up a lot of damage by killing lots of swarms, armor tearing gems are a must have against the armored, but poison gems are useful too (poison ignores armor).
Amplifiers, unlike towers and traps, activate instantly, so you can combine or swap gems into them any time without any delay in your firestorm.
To prevent accidentally tearing tombs open, your towers will fire at tombs only if they have structures set as target priority.
Gems can have target priorities set (by shift-clicking on them). Use "random monster" to spread special damage from a tower. Use "structures" to keep firing at shards, nests, tombs or beacons even if there are monsters in range. Use "highest banishment cost" to ignore cheaply banishable monsters and fire at the greatest threat.
Think twice before you open tombs. And if you still want to open them, wait until you're finished with all the monsters but a few last ones. Also, prepare your defenses and build a long path. Watch out for the armor level of a tomb. If it's so high you can hardly damage the tomb, you are probably not powerful enough to face what lurks inside.
In longer battles, when you get to the final waves and still don't have the bloodbound gem component unlocked, unlock it and mix your pure or dual (but not triple) gems with red ones. Your gems will get an instant damage boost - all their former kills count for the bloodbound bonus.
If you don't like the gem you got from the Wild gem skill, smash it on the anvil for an instant mana boost, or set its priority to "structures" and use it to tear down the beacons and nests.
Juggling can save your life. Build walls in key positions, or build a maze for the monsters with two easily swappable entrances towards the orb. When the monsters have almost reached the orb, freeze the time, open the other entrance to your orb and close the one the monsters wanted to use. It will force the monsters to turn around and crawl all the way to the other entrance, while you can keep firing at them. You have only 3 demolitions per battle, which you can increase up to 13 with the Demolition skill.
If you see some paranormal precognition effects, it can mean that either an apparition, a shadow, or the Forgotten is nearby.
How to deal with an apparition: Apparitions don't attack you. They are shattered spirits of wizards like yourself, slain in the labyrinth a long ago. You can destroy them and gain some of their knowledge (as skill points). They appear rarely and randomly, and each time you kill one, the next one will be harder to kill. They move slowly along a curved path across the field. When an apparition appears and starts moving along its path, try to place towers where it will pass through, and follow it with a gem or more gems, optionally clicking on it too to make it a primary target. You will earn the skill points bonus for killing it only if you win the battle afterwards.
How to deal with a shadow: To have a chance, you will need three things: Lots of armor tearing gems in towers all across the field, a few towers around your orb to repel the projectiles flying towards the orb (they can be shot down with one hit), and a very strong defense that can stop the dozens of tough monsters the shadow will spawn. Don't hesitate too much, the shadow's attacks will get more powerful over time, and in the end it will crush you if you don't act. And the most important thing: if the shadow's hit points fall below a level, it will start flying slowly at your orb. It can't be banished, you only have one chance to destroy it before it reaches the orb.
Related articles
Zombie Korps walkthrough
Train your troops and strategically position them in the battlefield of the undead where weapon wielding zombies are the no 1 enemies. You will start off with a pistol a and militia armed with a handgun but can make upgrades and unlock more powerful type of troops to be at your disposal in between rounds. You just have to make it till the last second of the round. Anyways, if you need some help on this game ZK, you can check out this Zombie Korps walkthrough video, not in English though, but you can learn a thing or two from watching.
Related articles
Super Cupid Shooter walkthrough
The game can be won through a lot of trial and error techniques but if you are feeling lazy to go all through that, here is the complete SCSw Super Cupid Shooter walkthrough showing the solution to all of its levels.
Mooo walkthrough
The game offers cutely done art and animation with nice puzzle and physics elements too. Also, you can try to create your own custom levels using the in game level editor. Anyways, if you find yourself lost at some point or stages of this game, some dude has a Mooo walkthrough that shows how to beat all of the 20 levels in the game.
Tactical Assassin 3 Cheats Code
Whichever you choose, chances are you'll fun on this game if you are a fan of such sniper games. Now on to the show.. The only code we know of so far for this game, Tactical Assassin 3 cheats that unlocks all the mission in the game including the bonus mission is shown in the video below.
Sushi Cat 2 walkthrough
Some levels doesn't only require good appetite for Japanese cuisine but strategy as well for you have to take out sushis strategically. Anyways, if you find yourself stuck at some point of SC2, let this Sushi Cat 2 walkthrough sprinkled with awesomeness of sirtaptap help you out.
Rebuild walkthrough
You have to balance acquiring food, expanding your base or population, keeping your people happy and killing zombies. The game is available in easy, normal, hard, harder and nightmare mode. Whichever you choose, chances are, you'll spend lots of time getting the hang of it. So this Rebuild walkthrough from some awesome guys over at yt might help you out.
Cube Droid walkthrough
Anyways, CD offers entertaining puzzles with fair difficulty as you progress through the game. If you got really stuck at some point of the game, this Cube Droid walkthrough can help you out win all of the levels in it.
Ancient Powers walkthrough
Nonetheless, this game is quite entertaining and interesting. Anyways, what we have here is some sort of an Ancient Powers walkthrough to help you out in some parts of the game (we are trying to cover the rest of the game but are having problems with the lag at the moment.. pls bear with us).
Turtle Girl walkthrough
Utilize different weapons like shotgun, machinegun, rocket launcher, beach ball grenades and super turtle power beam. You make upgrades when you have the money to make your arsenal even more deadly. There boss battles as well just like the one shown in TGw Turtle Girl walkthrough we have down there.
Sundrops walkthrough
Nonetheless, all of the 44 levels in this game are quite fun and really entertaining. Also, there is a kid mode which allows you to play with unlimited SDs without time limit. Tthere are survival and time attack mode as well which you can only play after you beat the adventure mode. Anyways, if it gotten you into something else like being stuck or lost at some point, here are some videos of Sundrops walkthrough showing how to win each level.
Sift Heads World Act 7 The Ultimatum walkthrough
Are our heroes gonna survive wave after wave of fierce blow or will they crumble? Are you gonna get stuck at some point on this game also or this SHWA7TUw Sift Heads World Act 7 The Ultimatum walkthrough will help you solve the game.
Related articles
The Bucket walkthrough
Just like other nitrome games, this one offers nice and fun gameplay experience complimented with the old nitromish graphics and background music we all love and adore. Anyways, TB levels can be difficult at one way or another so it is a good thing that The Bucket walkthrough for some of its levels went live online (we hope to find the ones covering the rest of the levels).
Clear Vision 4.5 walkthrough
Anyways, what we have here are some videos of the CV4.5w Clear Vision 4.5 walkthrough showing how to beat all the new missions in the game namely; Operation Sandcloud, M-Gun, Outpost, T-bag, Balcony and the last part where Jake was taken to the main base and directed by a general to execute prisoners.
Related articles
Amea Final Boss walkthrough (Ending)
Here is the complete series of video playthrough showing the rest of the levels including the Amea Final Boss walkthrough and the ending.
Related articles
Amea walkthrough
Amea is another action horror rpg game from godlimations on armorgames. The game follows the story of a young girl who wakes up to find out that she lost her memory. She awakens in a little town full of bad things with big, bad and sharp teeth who wants kill her i.e. zombies and other horrific foul beasts including but not limited to skeleton pirates and flesh eating ground with spikes.
Explore and pick up swords, shields and magic items which will enable you to cast spells to defeat enemies. Also, you can upgrade your spells when you level up. What's nice in this game, is the animation and gameplay specially the combo moves. Sound effects and ambient sounds are good, too. But sometimes, finding your way, finding quest items for example can really be a pain. Anyways, if you need some guide, tips and hints, see this Amea walkthrough in the meantime which covers the forest enigma part.
Shape Escape walkthrough
Find the code that will open the box of the key and figure out where to use those shapes you find while exploring the game. Anyways, if all else fail and you got really, really stuck on this one, you can take a look at the SE Shape Escape walkthrough for hints, tips and complete guide.
Gunball Arena walkthrough
The levels in GA are progressively challenging so if you need some hints or guide to the game, you can follow this Gunball Arena walkthrough in the meantime (to be updated in future posts).
Ninja Hamsters vs Robots walkthrough
NHVR offers easy gameplay with cute characters, nice animation and art. Quite entertaining. Anyways, here is part of the Ninja Hamster vs Robots walkthrough video on YT.
Bitejacker walkthrough (Secret Base Horror Series 01)
Tips/strategy: Search for weapons in each level for more firepower. Save survivors and bring them to safety to earn rewards. Always, use your abilities when zombies gets so near to your face. Keep an eye on that awesome bar at the bottom of the screen and when its full, press space to unleash an even more super hyper special skill that can take out lots of monsters at once. You can make upgrades to different skills by accessing the progress book and from there find out how to do so. Also, there are different achievements to unlock on this game. Here is a gameplay trailer whilst we wait for complete Bitejacker walkthrough video to go live.
Refraction walkthrough
If you are looking for Refraction solution and guide, let this Refraction walkthrough show you how to solve the stages in the game.
Angry Birds Super Bowl Secret and Golden Egg walkthrough
On to the show.. Here is Angry Birds Super Bowl Golden Egg walkthrough for your pleasure.
Soldiers walkthrough
The game offers nicely done animation, graphics, good sound effects and 30 progressively challenging levels with puzzle elements. Also, there are achievements to unlock for those who seek more challenge. Anyway, if you got really stuck at some point of the game, you can see the solution in this Soldiers walkthrough showing how to beat all levels.
Island Survival walkthrough
As you progress, you wil be faced with more challenging levels where platforms requires more precission and timing to catch fast falling ice. Anyways, here is the first part of the IS Island Survival walkthrough showing several levels of the game being completed.
Collapse It walkthrough
Seriously, this game offers entertaining gameplay and enough difficulty to challenge your demolition man inside of you. Anyways, if you got stuck at some point of the game, see CI Collapse It walkthrough showing the whole solution to every level.
Hungry Shapes 2 walkthrough
The game features entertaining yet challenging puzzles with progressively increasing difficulty. Anyways, if you need help on this one, you can see the HS2 Hungry Shapes 2 walkthrough showing all the solutions from level 1 to 30. Enjoy!
Canary walkthrough
The game is controlled entirely by mouse - move it to move canary, hold mouse button to fire the mighty laser. Also, there are obstacles in some levels that will make your life difficult. If you got stuck at some point of the game, this Canary walkthrough videos from some awesome nitrome gamer will surely help you out.
Grow Cannon walkthrough
There are 7 panels in the game interface which you can click in your selected order. Items you click will grow with each turn. The game is completed when all of the panels have reached their maximum level. They also affect each other as they grow so think out the clicking order. Anyway, here is Grow Cannon walkthrough if you're out of ideas.
Related articles
Magicka Walkthrough
Magicka offers a lengthy gameplay with many challenging chapters and neat animation. You might get stuck at some point in the game so before you lose interest with the game, here is Magicka walkthrough showing the Fancy Menace, the Great Outdoors and Attack of the Goblins.
Arm of Revenge walkthrough
There are more than 30 skills to combo, 3 types or cyborg arm to change and a survival mode. You can purchase skill upgrades and enhancements by going to the pause menu and pressing power-ups. Each upgrade costs exp points. Meanwhile, here is AORW Arm of Revenge Walkthrough showing some crazy 100 plus hits combos and boss battle.
The Sagittarian walkthrough
Basically, you can just do the trial and error strategy by pressing try again button to win the game or start over to get a different flow events in the story and a different ending as well. Here is TS The Sagittarian walkthrough showing the solution and right choices to make.
Riddles of Renaissance walkthrough and solution
RoR is pretty entertaining but also has enough difficulty to give your brain some workout. If you ever get lost at some point of the game which is most likely to be the situation right now, you can check out this Riddles of Renaissance walkthrough and solutions.
Subscribe to:
Posts (Atom)